Chapter 1: Fundamental Laws & Principles

The core psychological laws that govern all interface design


🎯 Learning Objectives

By the end of this chapter, you'll understand:

  • The 10 most important UI/UX psychology laws

  • How to apply each law in practical design scenarios

  • Common mistakes when implementing these principles

  • Real-world examples from successful products


πŸ“š The Essential Laws

1. Hick's Law - Choice Paralysis

The time it takes to make a decision increases with the number and complexity of choices.

🧠 The Psychology

  • Cognitive Overload: Too many options overwhelm the brain

  • Decision Fatigue: Mental energy depletes with each choice

  • Analysis Paralysis: Users delay or avoid decisions entirely

  • Satisficing Behavior: People choose "good enough" options to avoid analysis

🎨 Design Applications

  • Navigation Menus: Limit to 7Β±2 items (Miller's Magic Number)

  • Product Catalogs: Use progressive filtering instead of showing all options

  • Forms: Break complex forms into smaller, sequential steps

  • CTAs: Present one primary action per screen/section

⚑ Quick Implementation Tips

πŸ“Š Research Data

  • Amazon Study: Reducing choices from 24 to 6 increased conversions by 30%

  • Jam Study: 30% of people stopped at stall with 24 jams, only 3% bought. 40% stopped at 6-jam stall, 30% bought

  • Netflix: Uses algorithms to show only 40-50 personalized options instead of entire catalog


2. Fitts's Law - Target Acquisition

The time to acquire a target is a function of the distance to and size of the target.

🧠 The Psychology

  • Motor Control: Larger targets are easier to hit accurately

  • Speed-Accuracy Tradeoff: Faster movements are less accurate

  • Muscle Memory: Frequent actions develop automated responses

  • Edge Benefits: Screen edges act as infinite targets

🎨 Design Applications

  • Buttons: Make frequently used buttons larger and closer

  • Touch Targets: Minimum 44px (iOS) or 48dp (Android) for mobile

  • Navigation: Place important links in predictable locations

  • Forms: Increase input field click areas beyond visible borders

⚑ Quick Implementation Tips

πŸ§ͺ Testing Methods

  • Heat Maps: Track where users actually click

  • A/B Tests: Compare button sizes and placements

  • Task Completion Time: Measure time to complete actions

  • Error Rates: Track misclicks and failed interactions


3. Miller's Rule - Cognitive Capacity

The average person can only keep 7 (Β±2) items in their working memory.

🧠 The Psychology

  • Working Memory: Limited capacity for processing information

  • Chunking: Grouping information into meaningful units

  • Cognitive Load: Mental effort required to process information

  • Serial Position Effect: Remember first and last items best

🎨 Design Applications

  • Navigation: Limit main menu items to 5-7

  • Lists: Group items or paginate long lists

  • Form Fields: Break into logical sections

  • Progress Indicators: Show 3-5 steps maximum

⚑ Chunking Strategies


4. Gestalt Principles - Visual Perception

The mind perceives objects as whole forms rather than individual parts.

🧠 The Core Principles

Proximity - Things close together are perceived as related

Similarity - Similar objects are perceived as a group

Closure - Mind fills in missing information

Continuity - Eyes follow lines and paths

Figure/Ground - Distinguish between foreground and background


5. Jakob's Law - User Expectations

Users spend most of their time on other sites, so they expect your site to work the same way.

🧠 The Psychology

  • Mental Models: Users form expectations based on experience

  • Transfer of Learning: Apply knowledge from familiar interfaces

  • Cognitive Ease: Familiar patterns require less mental effort

  • Convention Over Innovation: Users prefer predictable interactions

🎨 Common Conventions

⚑ When to Break Conventions

  • Significant Improvement: New pattern is clearly better

  • Brand Differentiation: Strategic differentiation adds value

  • User Testing: Validate before launching unconventional designs

  • Gradual Introduction: Phase in new patterns slowly


6. Law of PrΓ€gnanz - Simplicity

People perceive and interpret ambiguous or complex images as the simplest form possible.

🧠 The Psychology

  • Cognitive Economy: Brain seeks efficient processing

  • Pattern Recognition: Simple patterns are easier to remember

  • Aesthetic-Usability Effect: Simple designs appear more usable

  • Minimalism: Less is often more effective

🎨 Design Applications

  • Visual Hierarchy: Clear information structure

  • White Space: Allow content to breathe

  • Icon Design: Simple, recognizable symbols

  • Layout: Grid-based, organized compositions

⚑ Simplification Techniques


7. Zeigarnik Effect - Incomplete Tasks

People remember interrupted or incomplete tasks better than completed ones.

🧠 The Psychology

  • Mental Tension: Unfinished tasks create psychological stress

  • Attention Bias: Incomplete items stay active in memory

  • Goal Completion: Strong drive to finish started tasks

  • Closure Need: Satisfaction from completing tasks

🎨 Design Applications

  • Progress Bars: Show completion status

  • Onboarding: Multi-step processes with clear progress

  • Profiles: "Complete your profile" prompts

  • Shopping: "Items in cart" reminders

⚑ Implementation Examples


8. Peak-End Rule - Memory Formation

People judge experiences based on their peak moment and how they ended.

🧠 The Psychology

  • Memory Bias: Not all moments are weighted equally

  • Emotional Peaks: High/low moments dominate memory

  • Recency Effect: Last impression strongly influences overall perception

  • Duration Neglect: Length of experience matters less than peaks/endings

🎨 Design Applications

  • Onboarding: Create positive first impressions

  • Error Handling: Turn frustrations into helpful moments

  • Completion: Celebrate successful task completion

  • Offboarding: End relationships positively

⚑ Creating Positive Peaks


9. Von Restorff Effect - Isolation Effect

When multiple similar objects are present, the one that differs from the rest is most likely to be remembered.

🧠 The Psychology

  • Selective Attention: Different items grab focus

  • Memory Enhancement: Distinctive items are better remembered

  • Visual Salience: Contrast creates emphasis

  • Processing Fluency: Unique items are processed differently

🎨 Design Applications

  • Call-to-Action Buttons: Make primary CTAs visually distinct

  • Pricing Tables: Highlight recommended plans

  • Navigation: Emphasize current page location

  • Notifications: Use color/animation to draw attention

⚑ Contrast Techniques


10. Tesler's Law - Conservation of Complexity

For any system, there is a certain amount of complexity that cannot be reduced.

🧠 The Psychology

  • Inherent Complexity: Some tasks are fundamentally complex

  • Complexity Transfer: Can move complexity, not eliminate it

  • User vs. System: Decide who handles the complexity

  • Progressive Complexity: Reveal complexity gradually

🎨 Design Applications

  • Smart Defaults: Pre-fill forms with likely values

  • Automation: System handles complex calculations

  • Expert Modes: Advanced options for power users

  • Guided Workflows: Step-by-step complex processes

⚑ Complexity Management


πŸ§ͺ Testing These Laws

Quantitative Methods

  • A/B Testing: Compare designs implementing different laws

  • Analytics: Measure task completion, time-to-action

  • Heat Maps: Understand user attention patterns

  • Conversion Funnels: Track drop-off points

Qualitative Methods

  • User Interviews: Understand decision-making processes

  • Think-Aloud Protocols: Observe real-time reactions

  • Card Sorting: Test mental models and categorization

  • Usability Testing: Identify friction points


πŸ“ Implementation Checklist

Before Design

During Design

After Design


🎯 Key Takeaways

  1. Psychology is Fundamental: All good design is based on understanding human behavior

  2. Laws Work Together: Combine multiple principles for maximum effect

  3. Context Matters: Apply laws appropriately to specific situations

  4. Test Everything: Validate psychological assumptions with real users

  5. Iterate Continuously: User psychology evolves with technology and culture


πŸ“– Next Chapter

Continue to Chapter 2: Visual Psychology & Perception to dive deeper into how users process visual information and make split-second judgments about interfaces.


← Back to Main Index | Next Chapter: Visual Psychology β†’

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