Chapter 1: Fundamental Laws & Principles
π― Learning Objectives
π The Essential Laws
1. Hick's Law - Choice Paralysis
π§ The Psychology
π¨ Design Applications
β‘ Quick Implementation Tips
π Research Data
2. Fitts's Law - Target Acquisition
π§ The Psychology
π¨ Design Applications
β‘ Quick Implementation Tips
π§ͺ Testing Methods
3. Miller's Rule - Cognitive Capacity
π§ The Psychology
π¨ Design Applications
β‘ Chunking Strategies
4. Gestalt Principles - Visual Perception
π§ The Core Principles
5. Jakob's Law - User Expectations
π§ The Psychology
π¨ Common Conventions
β‘ When to Break Conventions
6. Law of PrΓ€gnanz - Simplicity
π§ The Psychology
π¨ Design Applications
β‘ Simplification Techniques
7. Zeigarnik Effect - Incomplete Tasks
π§ The Psychology
π¨ Design Applications
β‘ Implementation Examples
8. Peak-End Rule - Memory Formation
π§ The Psychology
π¨ Design Applications
β‘ Creating Positive Peaks
9. Von Restorff Effect - Isolation Effect
π§ The Psychology
π¨ Design Applications
β‘ Contrast Techniques
10. Tesler's Law - Conservation of Complexity
π§ The Psychology
π¨ Design Applications
β‘ Complexity Management
π§ͺ Testing These Laws
Quantitative Methods
Qualitative Methods
π Implementation Checklist
Before Design
During Design
After Design
π― Key Takeaways
π Next Chapter
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